Google’s new Stadia sport streaming service could also be nice for individuals who don’t personal a strong PC or console, however these video games should run someplace — particularly, in a Google datacenter. And the they run on shall be largely powered by a customized graphics card from AMD that, on paper at the very least, places the PS4 Professional and Xbox One X to disgrace.
In its presentation at GDC right now, Google touted its partnership with AMD, which created the unnamed card for integration with its Stadia “situations,” the Linux-based computer systems that may truly run the video games gamers stream.
The precise specs proven on display don’t imply a lot to fiends — teraflops are how supercomputers are rated, not graphics playing cards, which have subtle customized items and pathways for various results and calculations.
So though it’s spectacular that this one produces 10.7 TF, greater than the PS4 Professional and Xbox One X mixed, except you’re utilizing this for sequential logic operations, it’s extra vital to know its precise game-specific chops. After all, I’m certain the GPU can be fairly competent there — it has to deal with each working a contemporary sport at 4K and 60 FPS and should have some further load from streaming the video as effectively.
Really, now that we have a look at it, that particular mixture of numbers appears to be like quite a bit like AMD’s Professional Vega 56, maybe overclocked to get to its huge sibling the 64’s sheer flop energy. “Customized” can imply numerous issues, from constructing a model new system to including a racing stripe to a inventory GPU.
The 16 GB of “complete” RAM can be suspicious. The way in which it’s phrased suggests it might be inclusive of video RAM, i.e. that within the graphics card, which makes the most probably combo four GB within the card and 12 for the system. That’s simply hypothesis, although.
Curiously, shortly after asserting the single-GPU system that the Stadia will use, a multi-GPU occasion was teased with a view to present the chances of fluid dynamics in video games. It’s unclear how this might come into play — maybe it’s needed for 4K situations of some video games, or can be an upsell for performance-obsessed gamers.
Regardless of the specifics, this provides an concept of what sort of energy and value the Stadia backend infrastructure goes to necessitate. Each concurrent participant would require a devoted occasion, which on the scales Google hopes for means at the very least a pair hundred thousand of this stuff, growing to hundreds of thousands if it takes off. Name the invoice of supplies $150 plus $50 a yr in upkeep and upgrades (that is all simply serviette math) and also you’re simply 100 million greenback backside line, most likely far more.
As of this writing (the presentation is ongoing) there’s nonetheless no point out of how Google plans to become profitable from this entire… scenario. Present advertisements each 10 minutes of play? Take a minimize of sport gross sales? Publishers pay Google to make immediate video games obtainable? Maybe, as with loads of different Google merchandise, they’ll simply launch it first and work out the right way to become profitable later. That works typically.